![]() To have Japanese names or Japanese in chat. To enable go into Setup then Sound and Change Text to nihongo (will be in kanji) Japanese Patch/Overhaul mod for Jedi Academy ::JEDI:: for the hosting that provides said maps. shader file that is loaded before both maps. This file combines the instructions found in both. The second shader file has important directives that influence transparency and appearance of textures in rannon_praxeum. Because the two maps have the same shader file (je_sehkola.shader), only the first is loaded while the second is ignored. That's why this file is prefixed with 'z'.īetween the two maps, 'rannon_settlement_v3' is loaded first. Most of you know that JKA loads files in reverse-alphabetical order. It's worth noting that the maps in question, as of now, are not available on JKHub. pk3 in your GameData/base folder and enjoy! Two RP maps by Sekhola (rannon_praxeum and rannon_settlement_v3) have a shader conflict that makes rannon_praxeum look less-than-perfect. Maybe if you guys can remake the Bespin level that was also on MotS for a Bonus.įind out more and change your settings in our privacy policy.Hello everyone! JLH here, and I bring another fix. I wish sites like this made it a rule that after years of inactivity the source code had to be released, the mod page updated, or the mod officially canceled. ![]() Star Wars Jedi Knight Academy Mods Mod Page Updated ![]() Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Post article and help us achieve our mission of showcasing the best content from all developers. We suggest you try the article list with no filter applied, to browse all available. We kind of figured the best policy is to show stuff when there is stuff to show. Who knows, but there is no time line and assuming we cant get a working 3 level demo then we will just release what we have. It will be open for the publics use and as long as credit is given do with it what you will. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. ![]() Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.Īs of right now we are in the works to try to get the first 3 levels out and then thats it. ![]() Other creatures range from assassin and torture droids to pirate raiders and Sith undead. Star Wars Jedi Knight Academy Mods Mod Page Updated. ![]()
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